Los crujidos dañan a la industria y queman a las personas

Esta breve nota proporcionará enlaces a estudios de casos y experimentos, así como una variedad de perspectivas de la industria sobre el procesamiento .











Pequeña digresión



Me siento en muchas comunidades de jugadores y mucha gente no entiende o no ve los problemas con el retrabajo. Desafortunadamente, muchas personas dentro de la industria consideran que esto es normal. Esto me impulsó a escribir un artículo en el contexto de la industria del desarrollo de videojuegos. Pero todos los estudios anteriores son aplicables a cualquier actividad intelectual, incluida la esfera de las tecnologías de la información. Por tanto, decida publicar este artículo sobre Habré.







Tabla de contenido





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  1. .
  2. Game Devs: When Does Crunch Cross The Line?
  3. As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last.
  4. How the West Was Digitized The making of Rockstar Games’ Red Dead Redemption 2.
  5. Video Games Are Destroying the People Who Make Them.
  6. The Game Industry’s Crunching Problem: An Interview with Stardock’s Derek Paxton.
  7. A Plague Tale: Innocence Interview With Asobo Studio — Working Conditions, Delays, Cutting Features, and More.
  8. The Horrible World Of Video Game Crunch.
  9. Crunch: The Video Game Industry's Notorious Labor Problem.
  10. How Fortnite’s success led to months of intense crunch at Epic Games.
  11. .
  12. Working on Fable destroyed my life, but I don't regret it.
  13. .
  14. .
  15. Rules Of Productivity.
  16. Why Crunch Mode Doesn't Work: 6 Lessons.
  17. Crunch: The Video Game Industry's Notorious Labor Problem.
  18. : Battle for Middle-earth.
  19. ea_spouse.
  20. PSYCHOPHYSICS IN CYBERIA.
  21. «Psychology and Industrial Efficiency» (1913).
  22. «Prosperity Covenant» .
  23. Factories Act 1847.
  24. «Scheduled Overtime Effect on Construction Projects».
  25. Working Hours and Productivity.
  26. The Game Outcomes Project, Part 4: Crunch Makes Games Worse .
  27. Crunch Crash.
  28. Sleep, Sleep Deprivation, and Human Performance in Continuous Operations.
  29. «Why We Sleep: the Function of Sleep in Humans and Other Mammals», Jamses Horne, Oxford: Oxford University Press, 1988.
  30. Ten Years Down.
  31. Working Overtime May Hurt Your Heart.
  32. Hugo Münsterberg's 1913 Psychology and Industrial Efficiency.
  33. Burnt-out workers more likely to make irrational decisions.
  34. Long working hours linked to increased risky alcohol use.
  35. Sustained Reduced Sleep Can Have Serious Consequences.
  36. Sleepy Medical Interns Called a Road Hazard.
  37. «The Promise of Sleep», Dr. William Dement, . 51-53.
  38. Report of the PRESIDENTIAL COMMISSION on the Space Shuttle Challenger Accident.
  39. Haslam, D. R., & Abraham, P. (1987). Sleep loss and military performance.
  40. .
  41. From World's Work, October 1926 pp. 613-616.
  42. The Productivity of Working Hours.
  43. Working long hours: a review of the evidence. Volume 1 — Main report.
  44. A six-hour workday could make you happier, healthier and more productive.
  45. A New Zealand company that tried 4-day workweeks says people were more creative, more punctual, and more energetic — and they want to keep it going.
  46. The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations.
  47. Respawn emphasises its no crunch policy.
  48. .
  49. Respawn.
  50. The Horrible World Of Video Game Crunch.



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