Capítulo 1 Introducción
Decidí escribir aquí un pequeño (enorme) artículo sobre cómo hago modelos de juegos. En general, comencé a hacer esta arma, y se me ocurrió que podía intentar describir todo el proceso, de repente sería útil para alguien. Este no es solo mi primer artículo, sino también mi primer trabajo como diseñadora.
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:
(
subobjectLevel = 4
actionMan.executeAction 0 "40021"
$.EditablePoly.SetSelection #Face #{1..100000}
$.EditablePoly.flipNormals 1
modPanel.addModToSelection (Edit_Normals ()) ui:on
actionMan.executeAction 0 "40021"
$.modifiers[#Edit_Normals].EditNormalsMod.SetSelection #{1..100000}
$.modifiers[#Edit_Normals].EditNormalsMod.Reset ()
modPanel.addModToSelection (XForm ()) ui:on
macros.run "Modifier Stack" "Convert_to_Poly"
subobjectLevel = 4
actionMan.executeAction 0 "40021"
$.EditablePoly.SetSelection #Face #{1..100000}
$.EditablePoly.flipNormals 1
modPanel.addModToSelection (Edit_Normals ()) ui:on
actionMan.executeAction 0 "40021"
$.modifiers[#Edit_Normals].EditNormalsMod.SetSelection #{1..100000}
$.modifiers[#Edit_Normals].EditNormalsMod.Reset ()
macros.run "Modifier Stack" "Convert_to_Poly"
modPanel.addModToSelection (XForm ()) ui:on
macros.run "Modifier Stack" "Convert_to_Poly"
clearSelection()
)
2.
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3.
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5.
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7. PBR
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( 65+).
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Había mucha información aquí, será difícil para los principiantes aprender todo a la vez, pero traté de transmitir todo en el lenguaje más simple. Espero que este artículo ayude a alguien, quizás no tanto trabajar en él, pero quizás busque formas más rápidas y eficientes. Gracias por la atención.
El autor del artículo es Yegor Surin